Auckland University of Technology

  • Tom Saran and Antoine Helean

    1st place: Fire Aid

    The designers wanted to provide a technological solution that would feed firefighters the information they need to stay safe and work effectively as a team. What does it do? The heads-up display allows firefighters to access thermal imaging, real-time hazard detection, and vital situation data. The user can access crucial information about temperature gradients, gas levels, building blueprints, location of civilians and other firefighters, all in real time through a translucent display.

  • Yeaseo Im

    2nd place: Cocoon

    Memories of hiding in small spaces and creating imaginary worlds are cherished in many people's childhoods. This behaviour extends beyond play; it is closely tied to the development of a child's self-reliance and the capacity to regulate their thoughts and emotions independently. Any child can experience sensory overload, especially in modern society, where high levels of visual, auditory, or haptic stimuli surround them. These stimulations can become a more severe trigger for children with ASD (Autism Spectrum Disorder) or ADHD (Attention Deficit Hyperactivity Disorder), impacting their learning opportunities, well-being and overall development. Cocoon is a room divider that can transform into a tent, offering a calming space for children in their homes or new environments when they feel overwhelmed by their surroundings.

University of Auckland

  • Fiona Yoon

    1st place: ARctive

    ARctive is a remote exercise therapy programme for elders, using augmentedreality (AR) and artificial intelligence (AI) to promote holistic well-being and combat depression. It targets social, emotional, and spiritual well-being, focusing on physical well-being, a crucial yet often overlooked mental health aspect. ARctive comprises three main components guided by an avatar named Arc. These elements include an augmented reality exercise space for brain training and physical exercise, personalised avatars' advice, and a health progress and community support page. The ideal design envisions seamless integration through voice commands on a single AR-headset platform, but for this prototype, the components are separate.

  • MacKenzie Carkeek

    2nd place: Haptic Patch

    Enhancing limb perception through haptic VR is a ground breaking design that uses haptic technology and virtual reality to alleviate the physical and emotional distress experienced by amputees with phantom limb sensations. This condition is a complex interplay of physical and mental aspects, challenging self-perception. The project uses the "Haptic Patch," a device designed for amputees, to reduce or increase sensations of a phantom limb and bridge the emotional gap between the physical and mental self. When activated, the Haptic Patch attaches to the residual limb, sending pulses that stimulate nerves, providing relief from the torment of phantom limb sensations.